The Who, What, Where Experiment

The Who, What, Where Experiment

The Who, What, and Where Experiment

Use this structured improv game to experiment with options for your next scene.

Style

Architect

Skill

Improvisation

Time

10 minutes

THE STUDIO:

The Who, What, and Where Experiment

One way to invite your creativity to play is to ask it to work within specific limitations. In this game, you’ll brainstorm a variety of characters, settings, and actions, and try them out in a scene to find a strong combination for your next drafting session.

Remember: there is no right way to play an improv game. So, while you’ll start with the limitations to point your creativity in the right direction, let go of rules as much as you can as you engage more deeply in the game. As in all improv games, say yes, and … to your ideas and see where your spontaneity leads you. 

 

Materials

The Who, What, and Where Experiment

  • Space to move
  • Paper
  • Pen

1. Start by making three quick lists. Who could be in this scene? What could the main action of the scene be? Where might the scene take place? Push past your first ideas toward the more unusual ones that come after you’ve cleared your mind of what’s most obvious or likely.

2. Stand up. It’s important that you don’t just think about this game. You need to play it!

3. Choose a combination from your list:

  • at least one character to join your main character in the scene.
  • an interesting action
  • an unexpected setting

4. Strike a frozen pose of your main character at the beginning of this potential scene. Once you’ve frozen, emphasize the action and the emotion of your pose. You’ll know you’re starting to play when you begin to feel the emotion in your body.

5. Fast forward to the middle of the scene. Strike at least one pose to show the middle of the scene, or use a sequence of a few, if you like.

6. Create one more frozen pose of your character at the conclusion of the scene. Here’s an excellent opportunity to make sure you’re truly showing the emotion rather than just having your character think about it. What action might they take at the scene’s end?

7. Now that you have your key moments, try putting the scene in action. Move your body through the scene, listening as your mind silently narrates the scene. You might take ten seconds or so to play the scene through.

8. Now, rewind, and try out a different option. Try at least three possibilities before sitting down to write. You may have found an interesting combination of who, what, and where to include in your scene. However, even if you write the scene as originally imagined, you’ll have a more expansive sense of what’s possible as you write, and will shake loose the possibility of surprise as you capture your ideas on the page.

Try On Other Creative Styles

Improvise the Highlights

FOR SPECIAL AGENTS

Use this quick-thinking improv game to identify key moments in your scene and shortcut the experimentation process.

Try This

Step Into Your Character's Shoes

FOR INVENTORS

Take on your character’s mindset and play through a scene in a variety of ways in this improv game for writers.

Try This

Improvised Storytelling

FOR COLLABORATORS

Create a collaborative scene with a partner, using their questions to help you better understand your main character’s point of view.

Try This

Improvise the Highlights

Improvise the Highlights

Improvise the Highlights

Use this quick-thinking improv game to identify key moments in your scene and shortcut the experimentation process.

Style

Special Agent

Skill

Improvisation

Time

10 minutes

THE STUDIO:

Improvise the Highlights

As a Special Agent, improvisation may not be your favorite approach. If you already have a solid idea, why experiment with other options? However, if your ultimate goal is to be able to quickly draft from beginning to end of your book, improvisation can actually be your most powerful tool.

By trying out a few options before you start to write, you identify pitfalls and possibilities. You end up saving yourself time by avoiding sticky detours and the dreaded situation of writing yourself into a dead-end.

Materials

Improvise the Highlights

  • Space to move
  • Paper
  • Pen

1. Stand up. You’ll be much more engaged with the visualization process if you put your body into motion.

2. Strike a pose of your main character at the beginning of your scene as you’ve planned it. The more you physically engage with your character’s action and emotion, the more information you’ll gain from this exercise. Find two more poses for the middle and end of the scene.

3. Mentally rewind back to the beginning of your scene, and do a quick review of your strategy. What’s your objective in this scene? What information do you want the reader to take away from this scene? What feeling do you want the reader to take away?

4. Choose one element in your scene to shift in some way. You might exaggerate an action, add a new action, or try a setting that evokes a different tone.

5. Either use frozen poses again, allowing yourself to make as many as are helpful to take you through the scene’s sequence, or play through the action of the scene. Play through an active, emotionally connected summary of the scene (as opposed to moment-to-moment action).

6. Try a couple more run-throughs of the scene. You may want to try three vastly different options, or follow one idea, making it better with each iteration.

7. Even if you don’t use one of your improvised versions of the scene in your draft, you have quickly gained a large amount of information. Celebrate your progress, and then use that momentum as you head into your next drafting session.

Try On Other Creative Styles

The Who, What, & Where Experiment

FOR ARCHITECTS

Use this structured improv game to experiment with options for your next scene.

Try This

Step Into Your Character's Shoes

FOR INVENTORS

Take on your character’s mindset and play through a scene in a variety of ways in this improv game for writers.

Try This

Improvised Storytelling

FOR COLLABORATORS

Create a collaborative scene with a partner, using their questions to help you better understand your main character’s point of view.

Try This

How To Draw a Clam

How To Draw a Clam

Recommended Book: Herself: How To Draw a Clam

By: Joy Sikorski

 

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HOW TO DRAW A CLAM

By: JOY SIKORSKI

ISBN: 978-0609605592

QUESTIONS EXPLORED:

  • What vacations can you take right now, without leaving your home?
  • What kinds of memories and ideas might you keep in a travel notebook?
  • How do you draw a puffin, anyway?
  • And many more …

 

WHAT I LOVE:

I found How to Draw a Clam on the shelves of our local used bookstore, and the minute I opened it,  I HAD to bring it home. Filled with drawing prompts, adventure prompts, and games, this book is entirely unlike any book you’ve seen before. What struck me is how Joy Sikorski teaches the reader, without ever explicitly saying so, how to improvise your way through life. Flipping through this small book infuses my day with spontaneity and joy.

PUBLISHER DESCRIPTION:

A delightfully engaging cornucopia of things to do when on vacation–or when dreaming of being on vacation–for children of all ages, including adults. 

How to Draw a Clam takes you anywhere you want to go with creativity imagination and a terrific sense of fun. It offers short escapes (open a suitcase filled with sand, remove shoes and socks, wiggle toes in sand) and longer trips (take a nice walk). A whimsical survey examines the various types of vacations, from the adventurous to the vegetative. Possible accommodations are also considered: hotel, friend’s couch, under a boat on a moonlit beach.

How to Draw a Clam presents short tutorials on drawing deserts, cowfish, flip-flops, and more, and discusses exotic destinations, including beach resorts, ski resorts, and Ohio.

Buy Now:

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